Building
Interactive
Experiments
For Experience and Learning Design
Who is Thirsty_Puppy?
I’ve worked as a Creative Director and freelance designer since 2017, managing multidisciplinary teams, shaping visual strategy, and delivering content across physical and digital platforms.
I’m currently pivoting into Creative Technology and real-time graphics while pursuing my MA in Visual and Experience Design in Potsdam, Germany. My current work focuses on Unreal Engine and TouchDesigner for stage previsualization, DMX-driven lighting, and audio‑reactive visuals, as well as building interactive tools for wine and sensory education.
The Prism
Immersive real-time experiences.
Explorations in creative technology, generative art, and stage visualization. I design systems that react to sound and movement.
The Cellar
Digital tools for wine and sensory education.
A collection of tools and platforms designed to simplify learning and discovery. Built to empower educators and students.